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Diversity shop: games and simulations

These resources help create the right situations for learning in diversity training and coaching programmes.

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An Alien Among Us: A Diversity Game
Richard B. Powers
From a list of twelve candidates, players must select six to join the mission. The selection process involves acquiring information about the candidates and fully engages participants as they play against a group of experts who have all the candidate data. Players make their selections based on attributes that fall into nine categories: gender, age, religion, profession, health, nationality, reason for going, positive attributes, and negative attributes. In the process they discover that frequently their judgments are biased and influenced by stereotypes.



Randömia Balloon Factory
Cornelius Grove and Willa Hallowell
Randömia simulates a realistic business-related problem that many Western managers and trainers experience when they interact with people who have different value-driven behaviors. It is designed for 15 to 35 participants and takes approximately three hours. One unique feature is that the Richlanders—composed of some mixture of U.S. American, Anglo-Canadian, British, Irish, German, Dutch, Belgian, Scandinavian, Australian, or New Zealander participants-play themselves. They receive no cultural rules, unlike the Randömians, who are given specific rules on how to behave. This feature lends authenticity to the simulation.



Experiential Activities for Intercultural Learning
Edited by H. Ned Seelye
This book brings together a collection of thirty-two activities designed to augment the resources and expand the repertoire of trainers and educators concerned with intercultural learning. They focus especially on the development of cultural awareness and cross-cultural sensitivity and include simulations, case studies, role plays, critical incidents, and additional individual and group exercises. A number address relatively complex workplace issues; others focus on intercultural dynamics in educational contexts. They range from basic introductory activities to those that facilitate the exploration of intercultural issues in some depth. The editor, H. Ned Seelye, has interspersed the collection with brief, witty comments on each of the selections.



Barnga 25th Anniversary Edition
Dr. Sivasailam "Thiagi" Thiagarajan
Revised and expanded for its 25th anniversary, Barnga is the classic simulation game on cultural clashes. The “game” is deceptively simple: Participants, broken up into several small groups, play a simple card game, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters.



Ecotonos: A Multicultural Problem-Solving Simulation
Nipporica Associates and Dianne Hofner
Ecotonos was designed by Dianne Hofner Saphiere and Nipporica Associates as a tool for engaging in problem solving and decision making in diverse groups. Ecotonos is designed for both participants who have no significant prior experience in solving problems in a multicultural context and those who wish to assess and further develop their skills. The manual provides facilitators with concrete guidance and contains a sequential chart of goals, pitfalls and tips for each part of the simulation.



52 Activities for Exploring Values Differences
Donna Stringer and Patricia A. Cassiday
Sound, ready-to-use activities for settings where the exploration of value differences would be beneficial: the workplace, the classroom, human resources programs, ESL classes, corporate diversity training, international team development workshops, conflict management, and others.



See What I Mean: Differences between Deaf and Hearing Cultures (Video)
Thomas K. Holcomb and Anna Mindess
45 Minutes 2001
Format: VHS, NTSC, only; closed captioned

A humorous and enlightening look at the differences between Deaf and hearing cultures that helps viewers to see Deaf culture with the same perspective as other world cultures.


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